
What's Included
Requirements
File size: 2.76 MB
iOS 26 Liquid Glass is the biggest visual shift since iOS 7. Blur, reflection, morphing, interactive materials — the entire UI paradigm changed overnight. Your users already updated. They're seeing Apple's apps with the new glass treatment. Then they open your app and it looks flat. Static. Last year.
You know you need to implement Liquid Glass. You read Apple's docs. And then you hit the wall: How do I make glass look right on older devices? Which glass variant do I use where? How do I handle Reduce Transparency? Why does my glass effect tank the frame rate? How do I replicate this on the web?
Apple's documentation covers the basics. It doesn't cover the 50 things that go wrong when you actually implement it. This kit does.
The iOS 26 Liquid Glass UI Kit is 5 Claude Code skills that give you everything Apple's docs don't: edge cases, accessibility compliance, performance optimization, web CSS adaptation, and a 67-style design system with 161 reasoning rules. You describe the component, you get production-ready code with the correct variant, proper fallbacks, and performance-safe implementation.
Example invocation:
/liquid-glass-design Navigation bar with blur effect for a fitness app. Needs to work on iPhone 12 and handle Reduce Transparency.
→ Correct glass variant recommendation (.regular)
→ SwiftUI production code with .glassEffect modifier
→ UIKit equivalent for legacy codebases
→ Reduce Transparency fallback (copy-ready)
→ Performance notes for iPhone 12 baseline
The Complete Toolkit
From glass implementation to complete design system generation.
/liquid-glass-designCore Liquid Glass Patterns
Every glass variant for SwiftUI, UIKit, WidgetKit, and web CSS. Accessibility fallbacks, performance rules, dark mode edge cases, and VoiceOver patterns — everything Apple's docs skip.
/ui-ux-pro-max161 Rules + 67 Styles
Design System Generator. Describe your app → recommended style from 67 options → full color palette, typography pairings, spacing scale, component specs, accessibility checklist.
/ui-stylingComponent Implementation
Translates design decisions into code. shadcn/ui components, Tailwind CSS utilities, React Native equivalents — correct implementation pattern for your specific stack.
/design-systemDesign Tokens & Themes
Design tokens as CSS custom properties and Swift constants, theme switching (light/dark/auto), token architecture that scales across teams and platforms.
/designBrand & Visual Hierarchy
Color psychology, typography pairing rules, visual hierarchy principles, spacing rhythm. The fundamentals that make glass effects feel intentional rather than decorative.
Variant Guide
Apple gives you 5 variants. This kit tells you exactly which one to use and why.
.regularStandard surfaces — cards, navigation bars, general chromeLow.tinted()When glass should absorb underlying content colorLow.prominentModals and sheets that need visual priorityMedium.thinToolbars and secondary surfaces that shouldn't compete with contentVery low.interactive()Buttons and tappable elements with touch feedbackMediumPerformance
Glass is expensive. These are the rules that keep your app at 60fps.
1–3 glass elements per screen
More layers = compounding blur cost = frame drops on older devices
Never glass every list cell
100 cells × glass = guaranteed jank, use glass for containers only
Avoid deeply nested glass views
Nested blur stacks multiply GPU cost exponentially
Test on iPhone 12 minimum
Glass performance baseline — if it runs here, it runs everywhere
60fps target, ~15–30MB overhead
Per glass layer memory budget. Profile with Instruments.
Accessibility
Glass fails accessibility by default if you don't handle it. This kit ships every compliance pattern ready to copy.
Web Adaptation
Replicate iOS 26's glass aesthetic on the web — including tinted variants, browser fallbacks, and compatibility matrix.
backdrop-filterblur(20px) saturate(180%)Core glass blur — primary implementationbackgroundrgba(255,255,255,0.12)Translucent fill layercolor-mix()in oklch, var(--bg) 80%, white 20%Tinted variant — absorbs content colorborder1px solid rgba(255,255,255,0.18)Specular highlight edge@supportsnot (backdrop-filter: blur())Fallback for non-supporting browsersDesign System Generator
Not every app needs Liquid Glass. Describe yours — the skill recommends the right style and generates the full design system.
Frost Glass, Aurora Glass, Deep Space Glass
Neumorphic Light, Soft Pastel, Cotton Cloud
Pure Minimal, Mono, Swiss Grid
Raw Brutalist, Neo-Brutalist, Punk Interface
Obsidian, Carbon, Midnight Blue
Forest Calm, Ocean Depths, Desert Warm
Liquid Glass (iOS 26), Vibrancy (iOS 17), Material (iOS 15)
Each style generates:
Implementing Liquid Glass in existing apps — need production patterns beyond Apple's docs.
Correct variant usage with accessibility and performance rules built into every snippet.
Legacy codebase compatibility via UIGlassEffect with the same quality standards.
Replicate iOS 26 glass aesthetic in CSS with browser compatibility and fallback patterns.
Complete design system with tokens, typography pairings, and color palettes — any style.
Update client apps for iOS 26 fast — no guessing, no reading through documentation pages.
The iOS 26 Liquid Glass UI Kit is a collection of 5 Claude Code skills for implementing Apple's iOS 26 Liquid Glass design language. It covers SwiftUI, UIKit, WidgetKit, and CSS web adaptation with production-ready code, accessibility compliance patterns, performance optimization rules, and a 67-style design system generator with 161 UI reasoning rules.
The five variants are: .regular — the default for standard surfaces like cards and navigation bars. .tinted() — when the glass should absorb and reflect the color of underlying content. .prominent — for modals and sheets that need stronger visual priority. .thin — the subtlest variant for toolbars and secondary chrome that shouldn't compete with content. .interactive() — for buttons and tappable elements that respond visually to touch. Each variant has different performance characteristics and accessibility implications documented in the kit.
The liquid-glass-design skill includes complete Reduce Transparency fallback code. When a user has Reduce Transparency enabled, glass effects are replaced with opaque alternatives that maintain the same layout and visual hierarchy. The kit provides the SwiftUI environment check and UIKit equivalent for legacy codebases, plus WCAG AA contrast ratio guidance for glass surfaces.
The kit enforces four key performance rules: limit glass elements to 1–3 per screen (more causes frame drops on older devices), never apply glass to every cell in a list, avoid deeply nested glass views, and test on iPhone 12 as the minimum device target. Benchmark targets are 60fps minimum and approximately 15–30MB memory overhead per glass layer. The skill flags violation patterns and suggests alternatives.
Yes. The liquid-glass-design skill includes CSS adaptations using backdrop-filter: blur(20px) saturate(180%), color-mix() for tinted variants, and fallback patterns for browsers that don't support backdrop-filter. The kit includes a browser compatibility matrix so you know exactly which browsers need fallbacks.
The 67 styles span 7 categories: Glassmorphism (Frost Glass, Aurora Glass, Deep Space Glass and more), Soft UI (Neumorphic Light, Soft Pastel, Cotton Cloud), Minimalist (Pure Minimal, Mono, Swiss Grid), Brutalist (Raw Brutalist, Neo-Brutalist, Punk Interface), Dark Premium (Obsidian, Carbon, Midnight Blue), Nature-Inspired (Forest Calm, Ocean Depths, Desert Warm), and iOS Native (Liquid Glass iOS 26, Vibrancy iOS 17, Material iOS 15). Each style includes color palettes, typography pairings, spacing scales, and accessibility notes.
You describe your app — what it does, who uses it, the mood you want. The ui-ux-pro-max skill analyzes your requirements against 161 design reasoning rules and recommends the most appropriate style from 67 validated options. It then generates a complete design system: hex color palette, Google Fonts pairings, spacing scale, component specs, and an accessibility compliance checklist — all in one output.
Yes. The liquid-glass-design skill covers both SwiftUI glassEffect modifiers and the UIGlassEffect API for UIKit. Legacy codebases get equivalent implementation patterns and the same performance and accessibility guidance as SwiftUI projects.
The design-system skill produces design tokens as CSS custom properties and Swift constants, a complete theme switching architecture (light/dark/auto), token naming conventions that scale across teams, and the component token layer that maps semantic tokens to raw values. It generates the token file structure you can commit directly into your project.
Yes. The ui-ux-pro-max skill with its 67 styles and 161 reasoning rules works for any iOS version, any platform, and any stack. The ui-styling skill generates shadcn/ui components, Tailwind utilities, and React Native equivalents. The design and design-system skills cover fundamentals that apply regardless of platform or iOS version.
One-Time Purchase
5 Claude Code skills. Glass variants, accessibility fallbacks, performance rules, CSS web adaptation, 67-style design system generator. Lifetime access, free updates.
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