
What's Included
Requirements
File size: 98.6 KB
You're the programmer, the designer, the artist, the audio director, the writer, and the QA team. All at once. Solo indie development means wearing every hat — and the hardest part isn't the work itself. It's that you never know when your game economy is broken, your level pacing is off, or your save system architecture will collapse at scale. Because there's no one to review your work.
AAA studios have 200 specialists. The Indie Game Studio Kit gives you 27 of them — each one a deep expert in a specific discipline, available as a Claude Code agent. Engine programming, economy design, narrative direction, shader writing, audio design, level design, UX, multiplayer replication — every role a major studio would have, on call whenever you need them.
These aren't generic AI assistants that give you surface-level answers. The godot-specialist knows Godot 4's autoload architecture and signal patterns. The economy-designer understands sink/faucet modeling and can identify inflationary progression in your resource system. The ue-replication-specialist knows authority patterns, RPC optimization, and prediction reconciliation for Unreal multiplayer.
Generalists give you something that compiles. Specialists give you something that ships.
Example — Diagnosing a broken economy:
@economy-designer I have 5 crafting resources. Players accumulate gold too fast by day 3. Late game feels too easy. Analyze my sink/faucet balance and suggest fixes.
→ Resource flow analysis, unchecked faucet identification, specific gold sink suggestions that feel rewarding, and a rebalanced progression curve.
The Full Roster
Every discipline a professional game studio needs.
4 specialist agents
@godot-specialist
Godot 4 architecture — node/scene design, signals, resources, autoloads, best practices
@godot-gdscript-specialist
GDScript patterns, performance optimization, static typing, project structure
@godot-gdextension-specialist
C++ integration via GDExtension, native plugins, performance-critical systems
@godot-shader-specialist
GLSL/CanvasItem shaders, visual effects, post-processing, shader optimization
5 specialist agents
@unity-specialist
Unity 6 core — MonoBehaviours, ScriptableObjects, prefabs, scene management
@unity-addressables-specialist
Addressable assets, memory management, DLC loading, content streaming
@unity-dots-specialist
DOTS/ECS architecture, Burst compiler, high-performance gameplay systems
@unity-shader-specialist
Shader Graph, HLSL, URP/HDRP, VFX Graph, visual effects
@unity-ui-specialist
UI Toolkit, uGUI, responsive layouts, localization
5 specialist agents
@unreal-specialist
UE5 — Blueprints, C++, asset pipeline, Nanite, Lumen, project structure
@ue-blueprint-specialist
Blueprint patterns, optimization, Blueprint/C++ boundary decisions
@ue-gas-specialist
Gameplay Ability System — abilities, tags, attributes, effects, combos
@ue-replication-specialist
Multiplayer authority, RPC patterns, network optimization, prediction
@ue-umg-specialist
UMG UI — widgets, animations, data binding, responsive design
3 specialist agents
@game-designer
Core mechanics, system design, balancing, feature scoping, player motivation
@economy-designer
Resource flow, loot tables, progression curves, sink/faucet analysis, monetization
@level-designer
Level flow, pacing, environmental storytelling, challenge curves, spatial design
10 specialist agents
@gameplay-programmer
Input systems, physics, AI behaviors, game feel, juice and polish
@engine-programmer
Rendering pipelines, memory management, threading, profiling
@technical-director
Architecture decisions, tech debt management, tooling, build pipelines
@audio-director
Sound design direction, music integration, adaptive audio systems
@narrative-director
Story structure, dialogue writing, branching narratives, lore consistency
@sound-designer
SFX creation, Wwise/FMOD integration, procedural audio, spatial sound
@technical-artist
Shaders, VFX, art pipeline optimization, tool scripting
@world-builder
World design, environmental cohesion, biome systems, procedural generation
@ux-designer
Player experience, UI/UX patterns, accessibility, tutorials, onboarding
@ui-programmer
HUD implementation, menu systems, input handling, UI state machines
Complex features require multiple disciplines. Here's how you coordinate agents to build a complete system — multiplayer loot drops:
@game-designer→ Define loot mechanics and player experience goals@economy-designer→ Balance drop rates, rarity tiers, gold value@ue-replication-specialist→ Implement networked pickup authority@ue-gas-specialist→ Hook drops into ability/inventory system@audio-director→ Define sound design for drops and rarity reveals@ux-designer→ Design loot notification and inventory UI@ui-programmer→ Implement the UI componentsGet specialist-level feedback on every discipline without hiring a team.
Everyone wears multiple hats — fill expertise gaps instantly.
Deep, engine-specific guidance for Godot, Unity, or Unreal projects.
Fast expert answers during 48-hour jams without losing build time.
Generalists give you something that compiles. Specialists give you something that ships.
The Indie Game Studio Kit is a collection of 27 specialized AI agents designed for Claude Code. Each agent is a deep expert in a specific game development discipline — from engine programming and shader writing to economy design and narrative direction. It gives solo developers and small teams access to AAA-level specialist feedback on every aspect of their game.
The kit includes dedicated specialists for Godot 4 (4 agents: architecture, GDScript, GDExtension, shaders), Unity 6 (5 agents: core, DOTS/ECS, Shader Graph, Addressables, UI Toolkit), and Unreal Engine 5 (5 agents: core, Blueprints, GAS, replication, UMG). The 13 creative and design agents work with any engine.
After purchase, you receive 27 agent configuration files. Place them in your Claude Code agents directory (~/.claude/agents/). Once installed, invoke any agent by mentioning their name in your Claude Code session — for example, @godot-specialist or @economy-designer. No additional software or plugins needed.
Yes. The agents run inside Claude Code (Anthropic's official CLI) or any Claude API agent runner. You need an active Claude subscription or API access. The kit itself is a one-time $39 purchase with no recurring fees — your Claude usage is separate.
General AI assistants know a little about everything. These agents are specialists. The godot-specialist knows Godot 4's node architecture, signal patterns, and common anti-patterns. The economy-designer understands sink/faucet modeling and inflationary progression curves. The ue-replication-specialist knows authority patterns and prediction reconciliation. You get discipline-specific expertise, not surface-level answers.
Yes. Once purchased, you own the 27 agent files and can use them on unlimited projects, forever. There are no per-project fees or restrictions.
Lifetime access means you pay once ($39) and receive the agent files plus all future updates at no additional cost. When new engine versions release (Godot 5, Unity 7, Unreal 6), the agents will be updated and you receive those updates free.
The kit is best suited for developers who already have basic game development experience. Game design students and hobbyists benefit greatly — especially from the specialist feedback on architecture decisions and design choices. Total beginners may find some answers too advanced without foundational knowledge.
The 4 Godot agents are: (1) godot-specialist — Godot 4 architecture, node/scene design, signals, resources, autoloads; (2) godot-gdscript-specialist — GDScript patterns, static typing, performance optimization; (3) godot-gdextension-specialist — C++ integration via GDExtension, native plugins; (4) godot-shader-specialist — GLSL/CanvasItem shaders, VFX, post-processing.
For complex features involving multiple disciplines, you consult each relevant specialist in sequence. For example, building multiplayer loot drops involves: @game-designer (mechanics), @economy-designer (balance), @ue-replication-specialist (network authority), @ue-gas-specialist (inventory integration), @audio-director (sound design), @ux-designer (UI), @ui-programmer (implementation). Each agent provides deep domain expertise.
Absolutely. Game jam participants are an ideal use case. During a 48-72 hour jam, you can get fast specialist answers on architecture decisions, shaders, game feel, and design without losing time to research. The @game-designer can help scope your concept, @gameplay-programmer can advise on feel, and @ux-designer can guide onboarding design.
All purchased agents receive free lifetime updates. When Godot 5, Unity 7, or Unreal Engine 6 release with breaking changes, the corresponding specialists will be updated to reflect the new APIs, patterns, and best practices. You receive these updates automatically through Gumroad.
One-Time Purchase
27 specialized AI agents. Lifetime access. Free updates forever. No subscriptions, no per-query fees. Install once, use on every project.
Get Instant Access — $39Secure checkout via Gumroad · Instant digital delivery